Thanks for asking. When we create, we don’t create for users, or target audiences. We create for people. Actual people. Air-breathing, synapse-connecting mixtures of bone and flesh. We create to delight, intrigue, inform, and entertain them. Daughter is a word that reminds us that everything we do, should be done with empathy.
Has the eating habits of a teenage boy and pretty much refuses to drink water.
Boundless enthusiasm: Delights in connecting people and brands, and getting things done.
Loves movies with lots of quiet staring.
Tapping into the zeitgeist to create brands that resonate with the moment.
Part-time potter. Decent golfer. Fairweather skier. Avid dog walker. Adventurous traveller.
Strategizing on big creative solutions and fussing over small typographical details.
Secret adventure racer. Guy Ritchie fan. Has one dog named after a meandering body of water, and another after a meat sandwich.
Approaches structure with focus and determination, and an unrelenting passion for completing tasks.
Aspirant chef, greenhorn dungeon master, professional layperson.
Bringing thoughtful design and animation to life.
City boy by nature, small town kid by nurture. Has not made peace with having to use imperial units in Canada.
Shapes, colours, letters, and sometimes even loud noises.
Abstract painter, mediocre pool player, and a big fan of good coffee and awkward humour.
Creating award-winning brands and finding hidden typography gems.
Says early-morning "hi's" with gale-force enthusiasm. Swears that a glass of ice-cold water is better than coffee. No, really.
Inexorably chipper. Takes great pleasure in molding impossibilities into possibilities.
Enjoys reading, Chinese calligraphy, musicals, and the occasional serial killer thriller.
Making brilliant design concepts meet output requirements.
Huge fan of alternative rock, sitcoms, a good non-fiction, and the ocean.
Creating function-driven design solutions that channel exciting new forms.